Lumen
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WHO WE ARE

An image studiowith a point of view.

Lumen is a multi-model image studio for designers and marketers. We build for the part most tools skip: the refining, the editing, and the export that turns a render into something you can actually ship.

WHY WE BUILT IT

Generation is the easy 10%. We built the other 90%.

Most image tools stop at the first render. The real work (matching a house style, fixing the one hand, swapping a background, baking in a headline, exporting a clean final) is left to you and a stack of other apps.

Lumen treats the render as a starting point. One bench, the right model for each job, and editing controls that designers and marketers actually reach for. Pay only for what you render.

WHAT WE BELIEVE

Four principles behind the studio.

01

The right model per job

No single model wins everywhere. Lumen routes each job (fast drafts, premium stills, typography, illustration) to the model that's best at it.

02

Editing is the product

Inpaint, background swaps, upscales, and on-canvas edits live on one bench. The first render is where the work starts, not ends.

03

Honest, usage-based pricing

A transparent markup on real provider cost. Buy credits in packs and spend them as you go.

04

Your work stays yours

Outputs are re-hosted on our storage, tied to your account, and yours to use. We don't hotlink or hold them hostage.

Specialists

When the work needs a person

Browse specialists →

Alongside the studio, Lumen offers human specialists: designers and retouchers who refine and retouch generated images, build brand visuals and campaign sets, and make custom pieces the AI can't. You hire a specialist for a service, priced in the same credits you use for renders, and you see the price before you hire.

Some profiles in the catalogue are run by the Lumen team. When you hire one of them, our own designers carry out the work under that profile. Every other profile belongs to an independent specialist whose application our review team approved.

START HERE

Open the studio.See the cost before you render.